(Name) Thunder Beast
Type: caster
Element/aspect: Electric
Stats:
-Strength: 10
-Endurance: 10
-Speed: 9
-Agility: 7
-Stealth: 4
Description: The caster focuses electrical energy, internally or externally taken, throughout their body to increase their stats, as well as allowing the user to manipulate the element itself, but primarily in physical type of attacks with some special attacks. With Savaris having already a feral feline aspect this ability amplifies those aspects the more she taps into it which can lead to her appearing more feline as the fight proceeds especially if she taps more and more into the lightening energy.
Strengths: This ability mostly focuses on the users strength and endurance making them a powerhouse in a physical conflict as well as allowing them to take hits while setting up for the next attack. The use of the electrical energy also adds a bit of elemental damage to an enemy and when reaching the full max it can lead to some crazy bestial attacks and appearance changes.
Weaknesses: Though it can increase her stats it really has little to no defensive capability. Only her own endurance can protect her and that’s just the energy to last through a battle as well as taking hits, but otherwise it does not add a defensive aspect to the character in spells. And as it is all about powerhouse attacks, there is no real need or aspect of stealth involved meaning sneak attacks would have to be very well set up or the person she’s attacking just oblivious to her approach. One of the bigger set backs is times of 'over charge' where she takes in too much energy or builds up too much of her own energy and it simply backfires inside of her body.
Abilities: When unleashing this magic it at times will affect Savaris’ mind causing her to become more beast like; relying on animal instinct which in certain conflicts can be useful. It has the passive ability to just make Savaris a bit static-clingy, she at times will just find socks stuck to her person and not know where they come from.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- D Rank:
Discharge
Rank: D
Mana Cost: 25
Type: Electric
Pre-requisites: Grappling an opponent, has to have a hard grip on the person.
Description: Savaris releases internal or externally gained electrical energy to have it course through an opponent leaving them (From D-C rank) dazed for a single post, meaning they can move around, but they are confused or slow to react, as well as causing their clothing to smolder. Good for a situation to get the upper hand in a grappling match, or to daze an opponent long enough to fully subdue them.
Duration instant
cooldown 3 post
Agility
Rank: D
Mana Cost: 25
Type: Electric
Pre-requisites: N/A
Description: The caster moves electrical energy throughout their body to increase their stats. Savaris' speed(+3) and agility(+3) increase for two post . If stuck with another electric attack of C rank and higher during this move she has a backfire which daze's her for a single post making her aim with other spells requiring more focus to do if she can even stand up straight.
Duration: two post
cooldown 3 post
Quick Attack
Rank: D
Mana Cost: 25
Type: Electric/ N/A
Pre-requisites: Used after Agility is activated
Description: When users speed and agility is increased they full body tackle an opponent at the increased speed to deliver a powerful body strike. No other effect, just a speed induced tackle.
Duration instant
cooldown 3 post
Electric Orb
Rank: D
Mana Cost: 25
Type: Electric
Pre-requisites: N/A
Description: Savaris creates an orb from electrical energy and fires it at a target. It is not at all powerful and moves at about 3m/s with a damage rating of possible stun when made direct contact to the chest as well as causing minor burns if made contact to skin (resulting in singeing clothing).
Duration instant
cooldown 3 post
Static Push
Rank: D
Mana Cost: 25
Type: Electric
Pre-requisites: N/A
Description: Savaris releases a charge of energy that pushes objects. The field is visible and can push up, down, and away small objects such as projectile weapons and even some attacks of equal rank such as magical/elemental orb attacks and deflect some blast attacks of equal rank. It does not cause physical damage only pushes things and can not be used to pull things.
Duration one post
cooldown 2 post
- C Rank:
Thunder Punch
Rank: C
Mana Cost: 50
Type: Electric
Pre-requisites: Instantaneous electrical charge
Description: The user builds up electrical energy in their fist to deliver an energy charged punch. If contact is made directly toward the chest it can stun a target for a single post (D-C rank), meaning they are unable to focus enough to cast a spell that post as the electrical energy would effect their motor skills, as well as leave first degree burns if made contact to skin directly.B ranks will feel dazed, having issues focusing and any rank higher will only feel the burns, as your SKIN does not rank up with you.
Duration Single attack
cooldown 4 post
Thunder Fang
Rank: C
Mana Cost: 50
Type: Electric
Pre-requisites: extremely close range combat as well as possibly already grappling or having opponent subdued.
Description: Savaris focuses electrical energy into the tips of her sharp teeth before biting down on an opponent, releasing energy into their body directly. The direct contact will cause first degree burns for the remainder of the thread. Will cause paralysis to an opponent for a single post(D-C rank, B ranks will be stunned and unable to cast spells for that single post), they will become dazed by the end of their next post, but they will be unable to launch a spell during that post, and the dazed effect will only end by the end of their second post.
Duration Instant
cooldown 5 post
Electric Ball
Rank: C
Mana Cost: 50
Type: Electric
Pre-requisites: N/A
Description: Savaris creates a large orb of electrical energy and hurls it at an opponent. The orb burns through clothing, and if there is no clothing it will leave a first degree burn on contact to skin. Travels at 5m/s and if given a direct hit to the chest, clothing or not, it will cause paralysis for one post for those of D or C rank. Those of B rank will feel stunned, and A+ will only feel a minor jolt, otherwise everyone still receives the first degree burns.
Duration instant
cooldown 5 post
- B rank:
Volt Tackle
Rank: B
Mana Cost: 75
Type: Electric
Pre-requisites: Has to charge toward an opponent to get the spell to activate.
Description: The caster charges at an enemy charging up their electrical energy to spark up around themselves before bursting outwards into a coating of electrical energy that surrounds the caster. Unlike other spells, when another electrical attack is used against Savaris it will simply be nullified by the electrical field around her, unless the rank of the attack is A or higher rank. The caster then will attempt to plow into an opponent and once contact is made the user releases the energy into the target to cause burns to their flesh as well as possibly causing an opponent to become paralyzed for a single post(D-B)and unable to even react the following post. A will be dazed for a single post, requiring more focus to be able to cast their spells. S+ will get a small jolt feeling through their body but able to recover. All ranks will receive Second Degree burns to bare/exposed flesh in the spot the caster tackled against.
Duration: Until physical contact is made the charge will remain surrounding Savaris. But if the charge is not defused due to contact with a target or simply unleashed it will internally backfire on Savaris stunning herself for a single post. This will occur after 3 post.
cooldown: 6 post
Charge
Rank: B
Mana Cost: 75
Type: Electric
Pre-requisites: N/A
Description: Savaris builds up enough electric energy and instead of unleashing it in an attack she absorbs it into her body to increase her stats. It increases her Strength(+6), Endurance(+5), and Speed(+4). If struck with another electrical attack of equal or greater rank during use, it will cause her body to 'short out' backfiring throughout and stunning her for two post, meaning she will be unable to do any spells for those two post this coincides with this spells cooldown.
Duration three post
cooldown 6 post
Last edited by Savaris on Tue Jun 18, 2013 3:36 pm; edited 1 time in total
Sat Nov 11, 2017 2:08 am by Xero
» Legends of Abraxas
Mon Feb 20, 2017 2:54 pm by Xero
» General Rules and Regulations
Wed May 13, 2015 7:47 am by Mage of Destiny
» Sage Knights and Dark Lords
Sat Feb 21, 2015 12:52 am by Mage of Destiny
» Stat System
Sat Feb 21, 2015 12:43 am by Mage of Destiny
» Mana System
Sat Feb 21, 2015 12:41 am by Mage of Destiny
» Experience System
Sat Feb 21, 2015 12:36 am by Mage of Destiny
» Fairy Tail Forever
Mon Aug 04, 2014 12:38 pm by Guest
» Gods of kiloran
Wed Jun 04, 2014 10:41 pm by Guest
» Royal Military Ranking System
Mon May 12, 2014 1:34 pm by Jayzaku Vista
» Just a walk {open}
Sat Oct 05, 2013 7:34 am by Moriko Elizabeth Vaden
» Naruto Battle Royal
Tue Sep 03, 2013 3:03 pm by Maya NBR
» A Stroll [PM for Permission]
Sat Aug 10, 2013 11:31 pm by Jayzaku Vista
» Deus Mortuus [Original Site]
Sat Jul 27, 2013 11:11 am by Cromwell
» A Fun Day [Heero Villenn]
Mon Jul 22, 2013 7:17 am by Hikari Shirokawa