Blood Magic
Type: Caster
Element/Aspect: Blood
Stats:
-Strength: 8
-Endurance: 8
-Speed: 8
-Agility: 8
-Stealth: 8
Description: The user use the inherent power in their blood to fuel spell-casting. This is an ancient version that predates word-based magic and was considered by some to be more powerful. Blood Magic was a kind of magic based on the employment of blood which is an important component in many rituals, spells and other aspects of the supernatural world.
Strengths:
Weaknesses:
Abilities:
Type: Caster
Element/Aspect: Blood
Stats:
-Strength: 8
-Endurance: 8
-Speed: 8
-Agility: 8
-Stealth: 8
Description: The user use the inherent power in their blood to fuel spell-casting. This is an ancient version that predates word-based magic and was considered by some to be more powerful. Blood Magic was a kind of magic based on the employment of blood which is an important component in many rituals, spells and other aspects of the supernatural world.
Strengths:
- Versatile
Weaknesses:
- Requires Blood
Abilities:
- Impurity Sense: This magic allows the user to sense foreign objects and impurities in others bodies. Such as radiation, narcotics, viruses, and diseases.
- Blood Detection: The user is capable of detecting any creature with blood as a means to find fuel source for their magic.
Spells
- D-Ranks:
Bloody Needles
Rank: D
Mana Cost: 25
Type: Blood/Projectile
Pre-requisites: The user is required to be bleeding or near a source a blood.
Description: The user will cause their blood to take the shape of droplets and scatter around them. The droplets of blood will levitate around the user and is capable of quickly turn the droplets into sharp needles that are capable of piercing flesh.
Duration: 3
Cooldown: 4
Health Optimization
Rank: D
Mana Cost: 25
Type: Blood/Healing
Pre-requisites: Requires contact with an exposed wound that is bleeding.
Description: The user is able to cleanse the blood of any individual of any foreign objects and impurities such as radiation, narcotics, viruses, and diseases.
Duration: Instant
Cooldown: 2
Bloody Gun
Rank: D
Mana Cost: 25
Type: Blood/Projectile
Pre-requisites: Requires a source of blood.
Description: The user concentrate blood around their index finger and fire it like a bullet. The damage is minimal as it only cause pain, bruises, and punctured wounds.
Duration: Instant
Cooldown: 2
Blunt Veins
Rank: D
Mana Cost: 25
Type: Blood/Defense
Pre-requisites: N/A
Description: The user is able to selectively solidify their blood in their veins of any body parts to reduce physical damage. Increases Endurance by 3.
Duration: 3
Cooldown: 4
Clot
Rank: D
Mana Cost: 25
Type: Blood/Healing
Pre-requisites: Requires an exposed wound that is bleeding.
Description: The user is capable of clotting the blood others to stop them from bleeding out.
Duration: 2
Cooldown: 3
- C-Ranks:
Suppressed Pain
Rank: C
Mana Cost: 50
Type: Blood/Defense
Pre-requisites: N/A
Description: The user is able to cut off the blood flow to their nervous cells which caused them to be immune to pain.
Duration: 2
Cooldown: 3
Laceration
Rank: C
Mana Cost: 50
Type: Blood/Stun
Pre-requisites: Requires physical contact.
Description: On physical contact, the user is able to cause lacerations to appear around the area he/she was touching from the ruptured veins.
Duration: 4
Cooldown: 5
Blood Tracking
Rank: C
Mana Cost: 50
Type: Blood/Tracker
Pre-requisites: Requires the blood of the target that is being tracked.
Description: The user is able to track down any indivdual as long as the user has the targets blood to begin with.
Duration: 2
Cooldown: 4
- B-Ranks:
Blood Sigils
Rank: B
Mana Cost: 75
Type: Blood/Defense
Pre-requisites: Requires large amount of blood.
Description: The user create symbols from his/her blood which acts as a warding. This is mostly drawn on windows and doors of a residence. The effects are that teleportation and portal creation are completely useless when trying to enter the building that is being protected by the sigils.
Duration: 5
Cooldown: 6
Vampirism
Rank: B
Mana Cost: 75
Type: Blood/Healing
Pre-requisites: Requires the blood of an animal or human.
Description: The user is able to heal his/her wounds by consuming the blood of others.
Duration: 5
Cooldown: 6
Last edited by Ishimaru Vista on Fri Jun 21, 2013 11:31 pm; edited 5 times in total
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