Great Tree Arc
Type: Lost/Caster
Element/aspect: Forest/Explosive
Stats: (C-rank starts with 40 stat points)
-Strength: 9
-Endurance: 9
-Speed: 6
-Agility: 7
-Stealth: 9
Description: A type of Lost magic which grants the user the ability to manipulate the matter with in trees. the user can mainly create trees, however, they can also manipulate the trees branches, trunks, roots, and even the leaves. This mainly used for combat of course. The user can also hide inside of these trees. Another aspect of this magic, is that the user can condense the molecules of the earth underneath the tree, and in a split second he or she can put those molecules into the tree they ave created, causing it to become a fiery explosion.
Strengths: The trees are tick, and offer a great defense against in coming attacks, and they also work as a great offense as well. Another good use, is that this magic is great for spying, and gathering intel. Sense the user can go in and out of trees, even hiding in them, they can do surprise attacks, and not only that but they can hide in the trees, eavesdropping on unsuspecting opponents.
Weaknesses: Fire magic, of course, can burn down the trees and it makes most of the spells useless when up against it. Of course, fire mages are also a bit more immune of the explosions as well, causing them to be a treat. Also, the user is often suffering from fatigue after a match, and even during a match they tier quickly due to the amount of excess energy that it having to be used with this magic.
Abilities:
- The user can jump in and out of any tree, whether is be one that they made, or a tree that is in the area.
- The user can also summon trees. They can summon a giant, 8 foot tall tree once every 3 posts. The tree will stay up until the user causes to either explode, or if the opponent knocks it down (the tree can be destroyed by 2 spells of the users highest ranking spell)
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Type: Lost/Caster
Element/aspect: Forest/Explosive
Stats: (C-rank starts with 40 stat points)
-Strength: 9
-Endurance: 9
-Speed: 6
-Agility: 7
-Stealth: 9
Description: A type of Lost magic which grants the user the ability to manipulate the matter with in trees. the user can mainly create trees, however, they can also manipulate the trees branches, trunks, roots, and even the leaves. This mainly used for combat of course. The user can also hide inside of these trees. Another aspect of this magic, is that the user can condense the molecules of the earth underneath the tree, and in a split second he or she can put those molecules into the tree they ave created, causing it to become a fiery explosion.
Strengths: The trees are tick, and offer a great defense against in coming attacks, and they also work as a great offense as well. Another good use, is that this magic is great for spying, and gathering intel. Sense the user can go in and out of trees, even hiding in them, they can do surprise attacks, and not only that but they can hide in the trees, eavesdropping on unsuspecting opponents.
Weaknesses: Fire magic, of course, can burn down the trees and it makes most of the spells useless when up against it. Of course, fire mages are also a bit more immune of the explosions as well, causing them to be a treat. Also, the user is often suffering from fatigue after a match, and even during a match they tier quickly due to the amount of excess energy that it having to be used with this magic.
Abilities:
- The user can jump in and out of any tree, whether is be one that they made, or a tree that is in the area.
- The user can also summon trees. They can summon a giant, 8 foot tall tree once every 3 posts. The tree will stay up until the user causes to either explode, or if the opponent knocks it down (the tree can be destroyed by 2 spells of the users highest ranking spell)
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- D-rank Spells:
Tree Fist
Rank: D
Mana Cost: 25
Type: Melee
Pre-requisites: A tree must either be summoned, or in the area.
Description: Usually used as a surprise attack behind the opponent, however, not always. Mori focuses in on a near by tree, and then forms a fist with her hand. The tree can be anywhere, as long as it is with ina 20 meter radios of both Mori and her opponent. A tiny magic circle appeares before Moris fist as she punches it towards the opponent. A giant, 3 foot wide 1 foot tall fist pops out of a near by tree, slamming into the opponent at 25 miles per hour.
Duration: instant
cooldown: 3 posts
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Needle Stom
Rank: D
Mana Cost: 25
Type: Tree
Pre-requisites: Mori must have already summoned 2 trees
Description: Mori lifts both of her hands into the sky, and then slams them down, causing all of the pine needles in the trees surrounding them to not only harden, but shoot out, causing about 5 needles to fly towards the opponent(s). However, all these needles can really do it cause at most 2 centimeter deep cuts. They can only penetrate skin, and they wont stick in the body. Then can penitent no armor, let along cloths. Only bare, unprotected skin.
Duration: Instant
cooldown: 3 posts.
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Burst Claw
Rank: D
Mana Cost: 25
Type: Explosive/Tree
Pre-requisites: none
Description: Mori gets about 10-20 feet in front of the opponent (no closer and no further), and swipes her hand towards the opponent. 3, 4 fot long roots pop out of the ground, attempting to claw at the opponent. Whether they scratch her or not, the three roots explode after they are fully out of the ground, causing an explosion with a 5 foot radius, causing up t 1st degree burns. ( the claw marks can cause up to 4 centimeter deep wounds, however it wont be very fatal.) The explosion wont exactly send the opponent flying, but it will cause them to stumble 3 or 4 steps back.
Duration: Instant
Cooldown: 3 post
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Linear Explosion
Rank: D
Mana Cost: 25
Type: Combustion
Pre-requisites: Must have at least 1 tree root on the field.
Description: Mori manipulates a tree root, causing it to extend up to 20 feet out in front of her. She then condenses the power of the earth beneath the root, causing it to explode. This causes rubble from the ground to fly up, bombarding the opponent. This spell can cause minor external bruising and a bit of minor external damage
Duration: Instant
Cooldown: 3 posts
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Whip Lash
Rank: D
Mana Cost: 25
Type: Tree Roots
Pre-requisites: none
Description: One of Moris favorite attacks. In a split second, she can create a root underneath the ground, and send it flying through the ground, whipping the opponent a total of 2 times before disappearing. The best this can do it go just deep enough to draw a tiny bit of blood , and cause a strong stinging sensation from being whipped by a hard root going 20 miles per hour.
Duration: instant
cooldown: 2 posts
- C-rank Spells:
Tree Copy
Rank: C
Mana Cost: 50
Type: tree
Pre-requisites: must have at least one tree created
Description: After Mori has created a tree, she can then activate this spell, basically the tree breaks apart, turning into 2 wood clones of Mori. They can run and punch and kick, and there hits can cause internal bruising and possibly a broken bone or two. They can be destroyed by any fire spell. They can also be destroyed by 4 D-rank spells, 2 C-rank spells, 1 B-rank spells, or any A-rank or higher spell.
Duration: up to 3 posts unless destroyed before hand.
cooldown: 6 posts
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Bleve
Rank: C
Mana Cost: 50
Type: Tree
Pre-requisites: Mori must have already created a tree, and have its roots above ground.
Description: The trees created have water in them, of course, which keeps them alive. Mori manipulates the molecules of the tree roots, heating up the roots causing some of the water to turn into steam. The steam then fills up a 40 foot radios of that tree, then with a snap of Moris fingers, all of the mist that is in front of her combusts into fire, causing up to 1st degree burns to the opponent, and pushing them back that 40 feet. Of course, this attack only reaches out 30 feet in front of the user, not the whole 40 foot radius explodes.
Duration: Instant
cooldown: 5 posts
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Tree Guardian
Rank: C
Mana Cost: 50
Type: Defensive boost
Pre-requisites: Mori must already have 1 full tree already made
Description: Mori leaps into one of the trees she has created, and half of the bark in the tree forms an armor around her body. Her whole body, minus the face, is covered with a strong layer of bark. The bark can not only increased the physical strength by 3 stat points, her endurance by +2 stat points, and it increases her defensive capabilities.
This armor can protect her from one of the following:
- 5 D-rank attacks (before breaking off)
- 3 C-rank attacks
- 2 B-rank
- 0 A-rank
- 0 S-rank or SS-rank
- any spells equivalent to this.
Duration: up to 5 posts (or until broken off)
Cooldown: 5 post cool down.
- B-rank spells:
Tree Net
Rank: B
Mana Cost: 75
Type: Reflection/Defense/Trees
Pre-requisites: At least 1 tree must be created by the user already.
Description: As an incoming attack of B-rank or lower comes towards the user, they lift up there arms, forming an X formation with there arms. Then, the tree roots under the ground multiply, and somewhere between 20 and 30 of them burst out from underneath the ground, weaving themselves together in a split second, forming a close knitted net. If the attack is B-rank or lower, it makes the attack ricochet off of the net, and fly back towards the opponent, protecting the user from harm. However, there are certain factors that must be taken into account.
- If the spell is a C-rank fire spell, the user will be protected however, it will burn through the net.
- If it is a B-rank or higher fire spell, user takes full damage.
- An A-rank spell will not be reflected, however, the user will still be protected.
- And S-rank or higher spell will burst through the net and give the user Full damage.
Duration: Instant
Cooldown: 6 post cool down
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Chain Burst
Rank: B
Mana Cost: 75
Type: Combustion/Restriction
Pre-requisites: none
Description: Mori instantly sends out 4 roots to fly into the air, grabbing onto each of the opponents legs and arms. The opponent can then not move for 1 post, meaning they can block, dodge, or attack. At the begging of the opponents next post, the chains explode, causing up to 2nd degree burns, and sending the opponent flying into the air.
the roots can trap:
- D-rank (can be fire mage) for 2 posts.
- C-rank mage (can be a fire mage) for 1 post
- B-rank mage ( cannot be a fire mage) for 1 post
- A-rank mage (cannot be a fire mage) for 1 post
- S-rank or higher (no matter the magic) for 0 posts.
Duration: 1-2 posts.
cooldown: 7 posts
Last edited by Rogue on Mon Jun 24, 2013 3:39 pm; edited 2 times in total
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